Jeez, this game is so repetitive and it doesn’t even try to hide it. You literally do the same missions for the same people. I’m doing it for the third(and hopefully last) time. Thank god I got this game for like 2 dollars or some shit like that, I would’ve felt so ripped off if i spent $15 on this. Shame too since the original Alan Wake is such an amazing experience. Well for what it’s worth the story continues two years after the originals ending, at least the story isn’t bad. I don’t want to spoil the game for anyone since Alan Wake is a very story driven series but Remedy’s idea for American Nightmare doesn’t translate so well into a game, hell, I don’t even think it’ll work on television or movies either. For those that have played the game, you know what I mean.
So the Xbox reveal is tomorrow. Unfortunately I have school so I won’t be able to watch it live 😦 . However let me share with you what I hope is in the reveal tomorrow; I honestly want the always online rumor to be true. For those not familiar with the rumor apparently the next Xbox will require an internet connection to do anything with it. It doesn’t help that a Microsoft employee was also defending always online as well, even going as far as to mock people who live in areas with a shitty internet connection. Now allow to to explain why I want the rumor to be true.
This generation has been extremely anti consumer. with certain parts of the games blocking mulitplayer or some single player content unless you buy it new, Diablo 3 and Simcity requiring internet connection to play the game as a form of DRM, and so on. Now making a system that only works with internet connection is taking it a whole step further and is probably one of the most anti consumer thing you could do with a system. So why exactly do I want it? for the market to flat out reject it and the system to fail miserably. To teach game corporations that they can’t walk all over us and the only thing we can do is “deal with it.” I want a nice thick visible line to be drawn for these corporations so they know what they can and CAN’T do. Well anyway that’s my 2 cents. It might be poorly written since I’m extremely tired and still got a lot of work to do but I hope you get the basic gist.
Sonic Generations tries to do two things, please old school 2D Sonic fans and also appeal to 3D Sonic fans. Personally, I much prefer 3D Sonic as it has a much stronger emphasis on speed than 2D Sonic, but hey what do I know? The only 2D sonic games I enjoyed were the Sonic Advance series so I guess it isn’t my place to say if 2D sonic is boring or not. But anyway, Both Sonic’s world collide and are broken up so now you must race through nine different worlds to put them back together. each of the world’s has two acts, one for modern Sonic and another for old school sonic, making a total of 18 stages, plus a bunch of challenges that I couldn’t possibly care less about. All the stages are from previous Sonic games so you’ll be visiting Green Hill Zone all up to a stage from Sonic Colors. By the way, City Escape from Sonic Adventure 2 is here with a remix of the original song. Hands down my favorite stage in the entire game.
The music in the game is great, I’m not the hugest Sonic fan so I can’t compare them to their original versions excluding for songs in Sonic Adventure 2 but they all sound really great to me. The visuals are also very stunning which is helped by a good art direction. If you played Sonic Unleashed or Colors you should already know how Modern sonic plays(awesome). Old school sonic plays like as you would expect, although while I wasn’t the biggest fan of the original sonic games, Sega still hasn’t quite perfected his feel. I don’t know how to put it but he still plays a bit off. For example, he’s a bit slippery even when he’s not running at full speed which is quite frustrating. Also the final boss is a huge let down, its poorly implemented and very boring, without spoiling anything all you got to do is hold the dash button the entire fight. Also I beat the game in four hours so there really isn’t much main content. If you’re into challenge levels you’ll most likely finish it in about seven or so hours since even those aren’t all that challenging. If you’re itching for some Sonic I’d recommend this game, although not at its current price since there isn’t all that much content to justify the price, see if you can find it for $5 or something.
The Metal Gear Solid: Revengance demo was released yesterday for Xbox 360 & the PS3(and very late might I add) and if i had to describe it to you in one word it would be: Spectacular! But lets get its problems out the way first, shall we? For starters, I found parrying to be difficult at first, I didn’t know how to pull it off, but by the boss fight with the chainsaw dog at the end I got the hang of it. Trust me, you MUST learn how to parry or that dog is just a bitch(excuse the pun), it killed me twice before i “got it”. But the more annoying problem was blade mode. Blade mode is when Raiden goes into his free cut mode. The left stick is used to control your direction while the right stick was used to control the direction of the blade. For me it was just painfully awkward to use, but I’m sure by the time the full game is released I’ll eventually get the hang of it, might even go play the demo a couple of times more as well. Also, I’m not too sure about the Xbox version since I played the demo on the PS3 but I did notice frame rate drops when I started cutting too many pieces, nothing too bad but its there.
Raiden controlled amazing and the action was just beyond awesome. It even has some nods to the series with the alert feature as well. Battling the Gekkos and cutting them up in a hundred pieces was beyond satisfying, the game even features weapons as well(the demo contained RPGs and grenades). If you have time i highly recommend downloading the demo and giving it a shot, parrying might be a bit weird but keep trying, it’ll become your best friend once you get the hang of it.