The last two years of E3 have been pretty underwhelming, I’m sure I’m not the only one who feels that way. However, with new consoles coming to us later this year we got to see plenty of new games, and even new IPs. Some games were pretty boring(I’m looking at you, Ryse) but a lot other games look very impressive. One thing I noticed with a lot of next-gen games is that a lot seem to be going open world. Something I welcome with open arms, I love open world games, hopefully these games are packed with content, and easter eggs as well. For once in a long time I enjoyed a majority of the games, like at least 8 out of every 10; I was very impressed. There were three games that stuck out to me the most though, these three are presented in no particular order. Continue reading
Some gameplay that I found on a forum. It looks like Mario is keeping that shitty FLOOD move from Brawl. Lets hope its actually useful this time around. The game is looking absolutely gorgeous, I thought the art direction in Brawl was amazing but this takes the cake, I mean sure it isn’t as detailed as Brawl, but HD man, and the lighting is stunning.
Nintendo’s new strategy of skipping E3 and only doing a Direct that only they’re hosting worked out awful. It lagged through all the good stuff but played perfectly fine for the garbage like the Wii Fit and stuff. Huge Pokemon fan so I was very excited to see a new type revealed, and also older Pokemons are getting retyped to Fairy as well so that’s awesome. I didn’t get to see a lot of the petting stuff but that looks like something kids would love, I couldn’t care less for that though. I was disappointed that Retro’s next game is Donkey Kong, I was hoping for a new IP or something, didn’t a Donkey Kong port just happened like last month? Also the new 3D Mario game is very disappointing. When I first saw it I assumed it was a 3DS game, instead it’s for the Wii U. It looks fun but I don’t think it belongs on the Wii U, I wanted to see a more open Mario game like Galaxy and 64, not a sequel to a 3DS game.
The impression I get from the Wii U is that its basically a more expensive 3DS that lacks the portable advantage of the 3DS. The only game that really wowed me was obviously Smash Bros. Oh my god, the beauty. Finally Smash in HD, hopefully its playable at E3 and we get to see some gameplay clips. I was very surprised by Mega Man, that was a awesome surprise. I also loved that wrestling ring stage they showed, that was fucking awesome. It looks like they teased the return of boss battles at the end as well when they showed Mega Man getting ready to fight Yellow Devil. The Direct didn’t make me feel like I’m missing anything good on the Wii U, the good stuff is coming in 2014 so I don’t need it any time soon. Plus, there was no price drop, the Wii U is only $50 more expensive then the ps4. Speaking of that I just remembered that Sony didn’t announce a price drop for the Vita. Overall the show felt like it played it safe, too safe.
Edit: A new character was announced for Smash Bros… Wii Fit Trainer… No, seriously… What a fucking waste, hopefully shes the only “joke” character and they’re just getting that crappy character out the way.
I’m officially done with finals now, woohoo!! Now its time to enjoy my summer vacation. I took care of some paper work for school as well, the good news is that i might not actually lose a semester, but I’ll most likely have a shitty schedule if i am able to attend school for the fall semester. With school finally done i can focus on clearing my backlog and also read some manga that i haven’t had time to read, plus E3 starts monday, so hyped for that! Well, till sunday guys, I’ll be posting my E3 wish list for Nintendo and Sony that day; I wont be doing one for Microsoft since theres nothing they can show that’ll make me even consider buying a xbone.
My god what a complete waste of time. No wonder people say the WiiU is in trouble. They announced what, like 2 or 3 new games and we only saw 1 of them? If that’s the best Nintendo has to offer this year I feel bad for them. I have no doubt in my mind that next year it’ll be better with Zelda and Mario, people eat that up, but boy was I disappointed. First time I get to watch ND live and it just had to be the one dedicated to the Wii U. Hopefully they’re E3 Nintendo Direct is better than what they showed today. Really disappointed in them, man. Glad I didn’t buy a Wii U when I had the chance, really dodged a bullet there.
Sonic Generations tries to do two things, please old school 2D Sonic fans and also appeal to 3D Sonic fans. Personally, I much prefer 3D Sonic as it has a much stronger emphasis on speed than 2D Sonic, but hey what do I know? The only 2D sonic games I enjoyed were the Sonic Advance series so I guess it isn’t my place to say if 2D sonic is boring or not. But anyway, Both Sonic’s world collide and are broken up so now you must race through nine different worlds to put them back together. each of the world’s has two acts, one for modern Sonic and another for old school sonic, making a total of 18 stages, plus a bunch of challenges that I couldn’t possibly care less about. All the stages are from previous Sonic games so you’ll be visiting Green Hill Zone all up to a stage from Sonic Colors. By the way, City Escape from Sonic Adventure 2 is here with a remix of the original song. Hands down my favorite stage in the entire game.
The music in the game is great, I’m not the hugest Sonic fan so I can’t compare them to their original versions excluding for songs in Sonic Adventure 2 but they all sound really great to me. The visuals are also very stunning which is helped by a good art direction. If you played Sonic Unleashed or Colors you should already know how Modern sonic plays(awesome). Old school sonic plays like as you would expect, although while I wasn’t the biggest fan of the original sonic games, Sega still hasn’t quite perfected his feel. I don’t know how to put it but he still plays a bit off. For example, he’s a bit slippery even when he’s not running at full speed which is quite frustrating. Also the final boss is a huge let down, its poorly implemented and very boring, without spoiling anything all you got to do is hold the dash button the entire fight. Also I beat the game in four hours so there really isn’t much main content. If you’re into challenge levels you’ll most likely finish it in about seven or so hours since even those aren’t all that challenging. If you’re itching for some Sonic I’d recommend this game, although not at its current price since there isn’t all that much content to justify the price, see if you can find it for $5 or something.
Maxwell has been intrusted with a very powerful notebook that can bring anything he writes in it to life, from a small fish to a giant griffin. If you played the original you know what the goal of the game is, if you haven’t your given several tasks from NPCs and you must help them with your all mighty notebook. The game offers many themed locations to choose from ranging from a farm, to an alien planet.
This time around there is also a story as well, a man curses Maxwell’s sister for being rude, the only way to break the curse is by collecting starites, which are awarded by doing good deeds. so it becomes a race against time as our hero must collect 50 before Maxwell’s sister is completely turned to stone. The story is very light and practically non existent till the end but the animation is very nice.
Which brings me to my next point, Scribblenauts Unlimited is an absolutely beautiful game, everything has been redone to HD sprites and its stunning. A new feature in the game is the ability to create your own objects, though it’s quite underdeveloped as there isn’t much you can do with it.
While the game is quite easy overall, there are indeed some tricky starites to collect which had me sitting there trying to find a way to solve some puzzles. There is also plenty of replay value as there is more than 100 starites to collect, which by the way some are actually hidden, and you could also reset each world and solve puzzles in different manners as well.
Though there are a few issues with the games notebook ability, which is understandable for a game with such ambition. I often found myself not able to create exactly what I wanted because the game simply had no idea what I wanted(which might be my fault) or it simply just wasn’t possible at all. Overall, I’d highly recommend the game, its great and offers a lot of replay value and the games strength very much outweighs its weaknesses.