Last of Us Demo Impression

The Last of Us demo was finally unlocked today, though a bit later than it was supposed to, no problem for me though since I just decided to play some God of War: Ascension multiplayer for an hour assuming it would get fixed by then(which it did). The demo downloads very quickly, first its the launcher, then it downloads the actual demo once the launcher is complete. Once I got into the game the very first thing I noticed was the resemblance to the Uncharted series, I don’t know if Joel’s animations are brand new or if he’s using the one Naughty Dog used for Drake but they both look like they share the same ones, or at the very least they share some. That’s not necessarily a bad thing though, the animations from Uncharted are very good. Luckily for us though that appears to be the only thing both game share in common.

The demo’s setting was a pretty dark and moody one, it reminded me of some areas in Fallout 3. You can clearly tell that shit has went down in the area, buildings collapsed, gaping holes all over the place, nature slowly but surely reclaiming the area. It’s very beautiful. Unlike Uncharted, this is more or less a stealth game. See, supplies are limited, there is no regenerating health, plus there is an enemy known as Clickers(more on them a bit later) who can kill you in one hit. Another thing that is also interesting is that ammo is very scarce so you’ll want to be very careful with it, also you must take into consideration the sound’s the gun makes as well because it WILL alert other enemies. This is obviously out of Naughty Dog’s comfort zone and even if the game doesn’t sound appealing to you(I recommend you give it a try though, ND is unarguably one of the best developers of this generation), at the very least you got to give them credit for trying something they’ve never done before.

For you newbies the game also has an option that lets Joel see through walls when standing still to help you out, don’t fret though you hardcore gamers, this option can be turned off completely, though if you plan on not using it I recommend you play with some really good headphones. The demo was fun and definitely made me a bit excited for the game, the problem with it though was that it was far too short. It can be completed in like what, 15 minutes? The Clicker’s also disappointed me. You only meet two in the demo and one is handled through QTE(seriously, fuck the person who thought of QTE, laziest mechanic in gaming), you only get to handle one of them your way. One thing I really like about the Clickers though is that they’re blind so they won’t be able to see you, the way they find you is by listening, so to distract them you throw bricks and bottles around to divert their attention somewhere else(this is possible with all the enemies). There wasn’t much to fight in the demo unfortunately, as a matter a fact, there were only like 8 enemies. It’s a demo though so whatever. All I’m saying is that if you plan on buying/renting GoW:A only for the demo don’t even bother, if you do that, buy it for God of War, not the demo or else you’ll feel disappointed.

The Last of Us releases June 13, 2013 in the US, so be sure to check it out if you’re interested.

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